So unfortunately, your turn ends right there with no points. Play then moves on to the next player in turn.īut if you decide to risk it and be bold, and turn over another new 4th card and it is say, a Red Jug Container with Circles, this is NOT a match anymore, simply because it does not match all 3 face-up cards currently. You might want to consider settling for the points, as the next card has to match just one more element – the Container element! If so, collect those cards from the grid as your own for now, and replace them on the grid with new cards from the Draw pile. This means there is still a match for the Container element, but not for the Color element.Īt this point, you again must decide to either continue your run, or “cash out” on the points. Let’s say the card is a Big Glass Container with the Color Red and the Stars Pattern. If you choose to continue (and risk forfeiting any points), you turn over a new card. If you choose to collect points, then you simply collect those turned up matching cards and place them aside (more on scoring below) in your collection. This means, you have a match in the Container and Color elements, but not in Size and Pattern.Īt this point, you decide whether to continue turning over a new card, or collecting points and ending your turn. The next card you turn over is a Big Glass Container, with the Color Blue, and the Stripes Pattern. Let’s say the first card you turn over is a Small Glass Container, with the Color Blue, and the Circles Pattern. The most important point to remember is this – The same elements must match up in common for ALL the turned up cards. But if your run ends before you call it quits, then you get no points for it and your turn ends. This is like a gamble, the longer your “run" continues, the more points you can collect if and when you decide to end your streak and collect your points. If the run ends, you have to turn over back the cards, and receive NO points. If there is match, you can keep going by being “bold" and turning over 1 more card again and again until this run ends. This next card must match at least ONE element of the previous cards. IF there is a match, you can choose to end your turn and collect your points or continue playing by turning over 1 new card. Play then moves on to the next player in turn. You must turn those cards face down and you collect zero points. If there is even 1 match, you can either end your turn and collect those cards, or continue playing (more explanation below). See if they match in any way via the 4 elements. The player to go first is usually the youngest player (although you can choose anyone), and the play then proceeds in a clockwise direction. Cards can be matched according to pattern type. The 4 Elements that you can match up are as shown below:ģ types of patterns in Bold. There should be 5 cards across in 4 rows down, while the remaining 61 cards are placed to the side as the Draw pile. Before starting the game, shuffle the cards well, and then place them down in a 5×4 grid as shown in the image below. This is perhaps why the maximum number of players is limited to 4 (the total number of cards are not that many). The four elements are:Įach deck of Bold has only 81 cards plus 4 scoring cards. In this regard, it is quite similar to Uno. In Bold, there are 4 elements that you can potentially match up. So, want to learn how to play Bold? Let’s get started learning the Bold rules below! It is a nice afternoon game for anywhere between 2 to 4 players, and the rules are easy enough to learn quickly. Bold is a fun and interesting card game by Mattel, and this game involves matching certain elements in the cards, scoring points for successful match-ups, and earning enough points to eventually win the game.
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